![]() ![]() If rendering to a subset of the screen, Unity renders to intermediate textures.Deferred rendering, HDR high dynamic range See in Glossary, and command buffers cause Unity to render to intermediate textures.See EXT_multisampled_render_to_texture extension. On mobile, with the multisample auto resolve extension, the texture will be implicitly resolved when the texture is flushed or used as a source or destination for any operation other than drawing to it.The output is either drawn to the screen or captured as a texture. On PC with MSAA, Unity renders to a multisampled texture and then resolves into your texture at the end of the camera A component which creates an image of a particular viewpoint in your scene.If image effects are in use, your texture will be last in the chain.In the following cases, Unity can’t render directly to the texture and instead renders to intermediate textures and then blits or copies to your texture: Unity can also allocate the texture for you if needed. Where possible, Unity renders directly to the texture to avoid unnecessary copies. The Display subsystem enables a plug-in provider to allocate the texture. See in Glossary or copy into the SDK texture. A blit operation is the process of transferring blocks of data from one place in memory to another. More info See in Glossary to blit A shorthand term for “bit block transfer”. ![]() NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. If you use the XR SDK Display subsystem, you no longer need to rely on external plug-ins A set of code created outside of Unity that creates functionality in Unity. Several device SDKs require that a texture is allocated through the SDK itself rather than the usual graphics APIs. ![]() More info See in Glossary SDK Display subsystem provides an interface for texture allocation, frame lifecycle, and blocking for cadence. Devices supporting these forms of interactive applications can be referred to as XR devices. The XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. ![]()
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